2026³â 02¿ù 15ÀÏ ÀÏ¿äÀÏ
 
 
  ÇöÀçÀ§Ä¡ > ´º½ºÁö´åÄÄ > Science & Technology

·£¼¶¿þ¾îºÎÅÍ µÅÁöµµ»ì±îÁö... ³ë·ÃÇØÁø »ç±âÇà°¢

 

Á¤Ä¡

 

°æÁ¦

 

»çȸ

 

»ýȰ

 

¹®È­

 

±¹Á¦

 

°úÇбâ¼ú

 

¿¬¿¹

 

½ºÆ÷Ã÷

 

ÀÚµ¿Â÷

 

ºÎµ¿»ê

 

°æ¿µ

 

¿µ¾÷

 

¹Ìµð¾î

 

½Å»óǰ

 

±³À°

 

ÇÐȸ

 

½Å°£

 

°øÁö»çÇ×

 

Ä®·³

 

Ä·ÆäÀÎ
Çѻ츲 ¡®¿ì¸®´Â ÇѽҸ²¡¯ ½Ò ¼Òºñ Ä·ÆäÀÎ ½Ã...
1000¸¸¿øÂ¥¸® Àΰø¿Í¿ì, °Ç°­º¸Çè Áö¿ø ¡®Æò...
- - - - - - -
 

Omdia: Asia¡¯s Game Subscription Market Set to Reach $9.4bn by 2029

´º½ºÀÏÀÚ: 2025-08-07

LONDON -- Despite the overwhelming dominance of free-to-play (F2P) games, subscription models are experiencing steady growth across Asia’s gaming landscape, and are projected to generate $9.4bn in revenue by 2029, according to a new report by Omdia. The report, “The state of game subscription in Asia”, reveals that while subscriptions remain a complementary monetization strategy, they are carving out a significant niche, particularly through mobile in-app offerings and enduring PC titles.

Key highlights from the research include:

·Total game subscription revenue in Asia and Oceania is forecast to grow from $6.5bn in 2025 to $9.4bn by 2029. This growth impressively outpaces the global average for subscription share of content spending.
·Driving this expansion are mobile in-app subscriptions, with revenue rising from $3.6bn in 2025 to $5.8bn by 2029 at a strong 12.7% CAGR. The resources, privileges, and exclusive content included in subscription benefits are ubiquitous in top-grossing Asian mobile games.
·Primarily sustained by veteran MMORPGs with loyal player bases, PC single-game subscriptions remain the second-largest category, projected to generate $1.1bn in 2026.
·Subscriptions are increasingly integrated with loot box mechanics and battle passes to boost player retention and spending. Hybrid subscription packages tailored to individual player behavior are increasingly popular with both players and publishers.
·The rate of adoption of subscription models varies across Asian countries due to diverging gamer preference and differentiation among popular game genres.
·Cloud gaming subscriptions have largely failed to gain traction in Asia beyond partnerships. Limited gamer demand and a lack of innovation in monetization hinder growth in this segment.

“Asia’s gaming market is defined by free-to-play, but subscriptions are finding a vital role,” said Chenyu Cui, Senior Analyst in Omdia’s Games practice. “Mobile in-app subscriptions are the undisputed growth engine, cleverly adapted to enhance retention and spending within the dominant F2P framework. The future lies in hybrid models, deeper UGC integration, and leveraging AI for personalization.”

The report, published in July 2025 provides a comprehensive analysis of subscription model adoption, revenue forecasts, regional trends, and publisher strategies across the Asia-Pacific gaming market. It also includes analysis of subscription implementation in leading individual titles.



 Àüü´º½º¸ñ·ÏÀ¸·Î

Lenovo Brings Real-Time Store Visibility and AI-Driven Support to Retail—Delivering Value on Day One
Blue Shift Report Highlights Systemic Vulnerabilities Caused by the Hidden Cost of AI
Australian Defence Force Secures Satellite Communications on SES IS-22
BlueMatrix and Perplexity Partner to Bring AI-Powered Discovery to Institutional Research
KIOXIA SSDs Achieve Compatibility with Microchip¡¯s Adaptec¢ç SmartRAID 4300 Series RAID Storage Accelerator
FDA Accepts New Drug Application for Pimicotinib for the Treatment of Tenosynovial Giant Cell Tumor
ACCELQ Crowned Leader and Customer Favorite in The Forrester Wave¢â for Autonomous Testing Platforms

 

Rigaku Launches ONYX 3200, a Metrology Instrument for Semiconductor Ma...
IntelliVIX Showcases ¡®K-AI¡¯ Prowess at CES 2026, Accelerating Global...
BeOne Medicines Highlights Global Oncology Leadership at 44th Annual J...
Interactive Brokers Redesigns IBKR GlobalTrader App for Simpler, Smart...
MRM Health Secures FDA IND Clearance to Launch its Phase 2b Trial of M...
Biocytogen, Acepodia Expand Collaboration on Option-Based Framework fo...
Lenovo Launches Agentic AI and xIQ to Drive Scalable Full-Lifecycle Hy...

 


°øÁö»çÇ×
´º½ºÁö ÇÑÀÚ Ç¥±â¿¡ ´ë¸¸½Ä À½Â÷ Ç¥±â '纽ÞÙó¢ ´Ï¿ì½ÃÁö' º´±â
º£³×ÇÁ·Ò º£³×ÀÎÅõ Áß¹® Ç¥±â 宝Ò¬ÜØÙÌ 宝Ò¬ì×öõ(ÜÄÒ¬ÜØÙÌ ÜÄ...
¹Ìµð¾î¾Æ¿ì¾î Mediaour ØÚ体ä²们 ØÚô÷ä²Ùú MO ¿¥¿À ØÚä² ØÚä²
¾Ë¸®¿ìºê Alliuv ä¹备, ¾Ë¶ã Althle ä¹÷åìÌ
¾Ë¸®¾Ë Allial Áß¹® Ç¥±â ä¹××尔 ä¹××ì³
´ºÆÛ½ºÆ® New1st Áß¹® Ç¥±â 纽ììãæ(¹øÃ¼ Òïììãæ), N1 纽1
¿£ÄÚ½º¸ð½º : À̾¾ 'EnCosmos : EC' Áß¹® Ç¥±â ì¤ñµ
¾ÆÀ̵ð¾î·Ð Idearon Áß¹® Ç¥±â ì¤îè论 ì¤îèÖå
¹ÙÀÌ¿ÀÀÌ´Ï Bioini Áß¹® Ç¥±â ù±药研 ù±å·æÚ
¿À½ºÇÁ·Ò Ausfrom 奥ÞÙÜØÙÌ, À£ÇÁ·Ò Welfrom 卫ÜØÙÌ
¿¡³ÊÇÁ·Ò Enerfrom 额ÒöÜØÙÌ ¿¡³ÊÀ¯ºñ Eneruv 额Òöêó备
¾ËÇÁ·Ò Alfrom Áß¹® Ç¥±â ä¹尔ÜØÙÌ ä¹ì³ÜØÙÌ

 

ȸ»ç¼Ò°³ | ÀÎÀçä¿ë | ÀÌ¿ë¾à°ü | °³ÀÎÁ¤º¸Ãë±Þ¹æÄ§ | û¼Ò³âº¸È£Á¤Ã¥ | Ã¥ÀÓÇѰè¿Í ¹ýÀû°íÁö | À̸ÞÀÏÁÖ¼Ò¹«´Ü¼öÁý°ÅºÎ | °í°´¼¾ÅÍ

±â»çÁ¦º¸ À̸ÞÀÏ news@newsji.com, ÀüÈ­ 050 2222 0002, ÆÑ½º 050 2222 0111, ÁÖ¼Ò : ¼­¿ï ±¸·Î±¸ °¡¸¶»ê·Î 27±æ 60 1-37È£

ÀÎÅͳݴº½º¼­ºñ½º»ç¾÷µî·Ï : ¼­¿ï ÀÚ00447, µî·ÏÀÏÀÚ : 2013.12.23., ´º½º¹è¿­ ¹× û¼Ò³âº¸È£ÀÇ Ã¥ÀÓ : ´ëÇ¥ CEO

Copyright ¨Ï All rights reserved..